Struct VR

Research Project
University of the Arts Berlin
2018

Enabling participation in educational virtual environments

Struct VR is an immersive virtual environment designed to engage, educate and entertain users via virtual interaction with digital structural systems. It combines Grasshopper‘s computational strength with Unity‘s real time rendering capabilities.

In collaboration with:
Dr. Gregory Quinn, Adrian Galeazzi and Prof. Dr. Christoph Gengnagel

My work focused on the live embedding of the player into the virtual space and the design of the VR-enabled user interface.

Inside The Virtual Environment
Outside in the VR Studio

Blurring the boundary of virtual reality

The insular experience of VR applications poses a challenge for its application in a shared teaching environment. Usually only one person at a time can engage in the virtual reality forcing other students into the role of idle bystanders.

We developed a system that seeks to bridge this gap between player and observer.
The player is captured in physical space and placed into the virtual scene. A real camera can be moved around allowing for different views into the virtual world enabling otherwise idle students to participate in the virtual learning experience.

We experimented with different user interfaces to control the interaction with the structural systems. We settled on a radial interface arranged around one of the two vive controllers. The interface is designed to be intuitively navigable through the trackpad on the controller. To be less distracting the interface hides away if not interacted with.